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Optional rules add a different twist to the game. They can be used
or
disregarded at the players' whims, but everyone must agree on
which
optional rules are used. The decision must come before the players
have
selected their decks. Rules marked with an asterisk (*) are
highly
recommended.
For games with four or more players, this variant adds excitement
by
bringing other players into the combat. Both the attacker and the
defender
can request aid from other players, but players outside the battle
can never
force their aid on an unwilling attacker or defender. In addition, a
player can
aid only one side or the other, never both.
Contributed allies and spells are discarded at the end of the
combat; magical
items and artifacts are discarded only if the champion they are
attached to is
defeated.
If the winner of the battle is entitled to a spoils of victory,
the allies of that
player are likewise entitled to a free card. If this allows two
players to place
down their sixth realm, both players share the victory.
This variant causes a game to end only when a player has six
unrazed realms
in his formation at the beginning of his turn. It's not possible to
place seven
realms in a formation (six is the maximum).
This optional rule restricts the maximum bonus allowed by doubling
or
tripling of allies and champions. Allies cannot exceed 20 levels
and
champions cannot exceed level 30 by the doubling or tripling power
of
realms and holdings.
Any undead champion or ally of base level 4 or higher automatically frightens away any opposing non-undead allies of levels 1 or 2. Clerics and their allies are immune to this effect.
The level referred to above are base levels, the levels printed on the card.
Any player who brings a ripe melon to the table causes all other
players to
draw one card less at the start of each turn. The Melon Rule is
not
cumulative; only one card can be lost each turn as the result of this
rule. The
person who brings the melon is not affected, but if two players bring
melons,
all players (including the two who brought the melons) draw one fewer
cards
each turn.
In especially large games (6 or more players), the Rule of the
Cosmos can
restrict game play. The Parallel Universes optional rule allows up to
two of
the same champion, artifact, realm, or holding to be in play at the
same time.
When a champion attacks or defends a realm from the same world, that champion's level increases by 3. The Underdark is not considered a world for this purpose.
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